Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps' victims. Hit: The creature is restrained by webbing. Ettercap is a comprehensive suite for man in the middle attacks. An ettercap so armed gains the following action option, which it uses in place of its claws. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Multiattack. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. Jump to: navigation, search. They were not particularly intelligent. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. Hit: The creature is restrained by webbing. Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. TraitsContents1 Traits2 Actions3 Attributes Of Ettercap Monster Spider Climb: This ettercap monster able to climb many difficult surfaces, not only plane but also upside down on ceilings, without need to make an ability check. Web Walker. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. Special Traits. Until this grapple ends, the target can't breathe, and the ettercap … TraitsContents1 Traits2 Actions3 Attributes Of Earth Elemental Monster Earth Glide: In this Earth Elemental Monster the elemental can able to burrow through the nonmagical, unworked earth and also the stone. Weapon Cost Damage Weight Properties Garrote Wire: … Spiderclimb: An ettercap has a climb speed of 15ft, and can climb on surfaces as if under the effects … Traits Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing. Garrote (5e Equipment) From D&D Wiki. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. DEFENSE. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Speed 30 ft., climb 30 ft. Melee bite +5 (1d6+2 plus poison) and 2 claws +5 (1d4+2) Special Attacks traps, web (+6 ranged, DC 15, hp 4). Ettercaps are natural enemies of fey creatures. Web Sense: While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Languages: You can speak, read, and write Common and Undercommon. Hit: 7 (2d4 + 2) slashing damage. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. Variant: Web Garrote. Ettercaps possessed the capability to shoot sticky webs. The ettercap ignores movement restrictions caused by webbing. That's a completely different way of handling it than I would ever have come up with! The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage. These are presumably included for greater verisimilitude. Fine strands of silk stream from glands in an ettercap's abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. Claws. They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. The effect ends if the webbing is destroyed. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Speed 30 ft., climb 30 ft. Siege Monster: Actually, the elemental would be deal double […] Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Web Walker. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage. The ettercap ignores movement restrictions caused by webbing. This episode we look at the dangerous Ettercap. Variant: Web Garrote. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Web Garrote. Garrote Wire Simple Melee Weapons. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Enemies of the Fey. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Download ettercap for free. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Some ettercaps like to strangle prey using garrotes fashioned from webbing. As you see, Spoofing is easy via Ettercap and it is a very good tool to do it. An adult ettercap stood 6 feet tall and weighed 200 pounds. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Sylvan Despoilers. How has this played at your table? Ettercap is een gratis en open-source softwarepakket dat kan worden gebruikt voor het hacken en beveiligen van een LAN (lokaal netwerk) zoals een thuisnetwerk. Quiet Killers. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Size: Ettercaps are medium. Traits Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Ettercap is a multipurpose sniffer/interceptor/logger for switched LAN. Web Garrote. The second episode of the Bestiary a series to learn about the many races and creatures found in high fantasy. Melee Weapon Attack: +4 to hit, Reach 5', one Med or Sm creature against which the ettercap has Advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Spider Climb. Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. OFFENSE. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad's tree in webbing in a vain attempt to trap the dryad. Ettercaps resembled hunched, grey-purplish humanoids with distended white underbellies, spider-like faces (fangs and eyes and such), and two sharp, black chitinous claws instead of hands and feet. Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Web Sense: During in contact by a web, the ettercap can knows the precise location of any other creature which is […] Web Sense. Senses darkvision 60 ft., passive Perception 13 The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. The “Garrote” (Spanish. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Ettercaps have a +4 racial bonus on Craft (trapmaking), Hide, and Spot checks. It supports active and passive dissection of many protocols (even ciphered ones) and includes many feature for network and host analysis. Web has a recharge, so if this action isn’t available, an ettercap without a restrained target will Multiattack any opponent who’s engaged it in melee, or an opponent who’s poisoned by an ettercap or spider bite (it can tell). Select the IP address and press enter. Languages — Some meet their end wandering blindly into traps or sections of forest enclosed by webs. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The designers of 5e chose not to give every weapon in the table a reason to use it so there are options on the table that have no mechanical reason to choose. Multiattack. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Since you're already doing something this complicated, I'd suggest that the garrote automatically knock out the target rather than kill when reducing to zero HP. Speed: Ettercaps have a base speed of 30ft. The ettercap ignores movement restrictions caused by webbing. In vroegere uitvoeringen legde de beul het slachtoffer van achteren een lus om de hals, die dan langzaam werd gedraaid zodat het slachtoffer werd gewurgd. A Spanish method of punishment and torture. Enemies of the Fey. I haven’t used it at the table yet, but that’s the first thing I would try if I had a player who wanted to use a garrote. Skills Perception +3, Stealth +4, Survival +3 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 2 (450 XP). This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Web Garrote. STATISTICS. Revised and improved, the Ettercap is an often underestimated danger to any humanoids who live within or around temperate forests. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. These previous editions also let the ettercap speak common, I note. Thanks for sharing your approach. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Actions. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). As you see, Ettercap collects information from all IP addresses that you visit. Armor Class 13 (natural armor) Web Walker. When travelers and explorers venture into an ettercap’s territory, the ettercap stalks them. A monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster.. Modifying Creatures. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. Sylvan Despoilers. Some ettercaps like to strangle prey using garrotes fashioned from webbing. Skills Perception +3, Stealth +4, Survival +3, Senses darkvision 60 ft., passive Perception 13. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. XP 800 NE Medium aberration Init +7; Senses darkvision 60 ft., low-light vision; Perception +9 . Garrote, dar garrote – wrenching, tightening, execution). Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Web Sense. During doing so, the elemental does not disturb one of its material which it moves through. An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web. Ettercap website HTML 2 0 0 0 Updated Nov 16, 2020. Fine strands of silk stream from glands in an ettercap’s abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. When travelers and explorers venture into an ettercap's territory, the ettercap stalks them. They were cowardly and vicious, preferring to set traps to ensnare their enemies. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Ettercap&oldid=1383359. Top languages. They lair deep in remote forests. Hit Points 44 (8d8 + 8) Ettercap Traits. Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it. I like the idea that the ettercap lays traps, and indeed the 5e ettercap entry has a variant box with web garrote, which works just right (roll20’s copy has the garrote included). Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Web (Recharge 5-6). Quiet Killers. Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps’ victims. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Een garrote (ook garotte), van het Spaanse garrote vil = schandstok, is een instrument voor de voltrekking van de doodstraf, waarbij de veroordeelde aan een paal vastgebonden wordt.Het Nederlandse equivalent is de wurgpaal.. Multiattack. Also, this is much more complicated than 90+% of 5e. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad’s tree in webbing in a vain attempt to trap the dryad. Skills Perception +3, Stealth +4, Survival +3 Ettercaps are natural enemies of fey creatures. Web (Recharge 5-6). They lair deep in remote forests. Actions. Ability Score Racial Traits: An ettercap increases their Dexterity score by 2. Until this grapple ends, the target can't breathe, and the ettercap … The ettercap makes two attacks: one with its bite and one with its claws. Ettercap Medium monstrosity, neutral evil Armor Class 13 (natural armor) Hit Points 44 (8d8 + 8) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 13 (+1) 7 (−2) 12 (+1) 8 (−1) Skills Perception +3, Stealth +4, Survival +3 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 2 (450 XP) Hit: 1d4+2 (ability mod) bludgeoning dmg, and the target is grappled (escape DC12.) Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Ettercap are one of my favs, An ettercap, the traps (think ewok style nets) and a few spiders can make for some tense excitement. Multiattack. It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair. In the next window, you can see the details for the host. Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. Web Garrote. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. Against an unrestrained target, it uses Web to try to restrain him or her. Bite. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Its stealth bonus is also improved to +6. Het is vooral sterk in het uitvoeren van man-in-the-middle aanvallen, dus aanvallen waarbij informatie tussen twee communicerende partijen onderschept en eventueel aangepast wordt, zonder dat beide partijen daar weet van hebben. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Ettercap CR 3. Web Garrote. The ettercap ignores movement restrictions caused by webbing. Web Walker. An ettercap so armed gains the following action option, which it uses in place of its claws. I suspect that if the garrote is used in combat, it will quickly become the single most time-consuming thing at your table. Web Sense. Skills. Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. It supports active and passive dissection of many protocols and includes many features for network and host analysis. From the Ettercap's entry in the MM: Web Garrote. + New ettercap-pkexec, policy and ettercap.desktop files for launching ettercap -G as a normal user with sudo privileges + Automatic host list refresh in GTK GUI after scanning + New fraggle plugin attack + New fields in etter.fields file + Cherry picked debian patches (svg icon) + Added content print on http dissector Against a restrained target, an ettercap uses its Multiattack action to claw, then bite. Type: Ettercaps are humanoids with the beastfolk subtype. It features sniffing of live connections, content filtering on the fly and many other interesting tricks. For high level players add a phase spider, or as I did back in 3ed homebrew a phase-ettercap. Spider Climb. AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) hp 30 (4d8+12) Fort +6, Ref +4, Will +6. Hit: 7 (2d4 + 2) slashing damage. Web Walker: The ettercap ignores movement restrictions caused by webbing. Web Garrote. 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